Objective
Obtain a career where I can effectively utilize and challenge my expertise in all aspects of 3D and 2D art
 creation

Experience


Electronic Arts – Tiburon 2008 - present


Environment artist on Tiger Woods 2010 on Wii, Next-Gen and PC Platforms.

On the Wii Environment team, I helped facilitate and create assets used in game using Maya and proprietary software, Animated flyby cameras, placed sound networks, placed AI networks with our proprietary world builder and created textures with Photoshop.

On the Next Gen Environment team, I animated flyby cameras using maya, placed presentation and ball tracking cameras using proprietary software, created textures with photoshop, tuning on the levels using proprietary software and art cleanup and creation using photoshop.

 On the PC Environment team, I animated flyby cameras using maya, and placed presentation and ball follow cameras using Maya and the world builder Unity.
 
AnimMate Studios Johannesburg, South Africa 2005-2006

Maya Generalist in charge of modeling, texturing, animating, lighting, rendering, particle effects, dynamic systems, motion capture clean up, Real Flow integration, rigging, basic MEL scripting, Maya Fur, Maya Hair, motion tracking, compositing, motion graphics, customer relations.

Freddy Hendrix Johannesburg, South Africa 2004

Freelance Maya Generalist in charge of Modeling using NURBS and polygons, Animating, and editing using Adobe Premier Pro.

 Education

Full Sail Real World Education Winter Park, Florida
Bachelor of Science in Computer Animation 2006 - 2008
Course Director Awards in 2D Animation and Historical Archetypes and Mythology

 Boston Media House Sandton, Johannesburg, South Africa
 Diploma in Computer Animation 2002 - 2004

Ambassador Training and Development Sandton, Johannesburg, South Africa M.C.S.D. and M.C.P.
2001 – 2002

Skills

 • Modeling (polys and nurbs) • Shader Creation • Basic MEL Scripting • Dynamic Systems • Mo-Cap cleanup • Character Rigging • Shading Networks • Lighting Systems • Motion Graphics (After Effects) • Hair and Cloth simulations • Vector Illustration (Flash) • Texture Creation (Photoshop) • Compositing (After Effects, Shake) • Editing (After Effects, Shake) • High Res Modeling (ZBrush) Software • Autodesk Maya • Autodesk 3D Studio Max • ZBrush • Adobe Photoshop • Adobe After Effects • Adobe Premiere • Adobe Flash • HDR Shop • Bauhaus Mirage • Apple Shake • Synth Eyes